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Gamification in the Art World: An Escape Room to Immerse Yourself in the History and Local Artists of the City

Gamification in the Art World: An Escape Room to Immerse Yourself in the History and Local Artists of the City
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Author(s): Alejandro Galindo Durán (Universidad de Almería, Spain)
Copyright: 2024
Pages: 31
Source title: Practices and Implementation of Gamification in Higher Education
Source Author(s)/Editor(s): Veronica Membrive (University of Almeria, Spain)
DOI: 10.4018/979-8-3693-0716-8.ch007

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Abstract

It shows an investigation of an innovative educational strategy through the implementation of a escape room and a gamified visit to a local museum to explore the history of local art and learn about its artists and the corresponding artistic movement. The study focuses on the application of this methodology in the Master's degree in teacher training. The main objective is to awaken students' curiosity and motivation, while providing a different and playful approach to address theoretical concepts. The results obtained when evaluating the surveys conducted both pre- and post-experience revealed a highly positive reception that expressed a high level of satisfaction and motivation, highlighting the significant impact on their understanding and appreciation of local art along with a remarkable development of their critical and analytical thinking. This study evidences the relevance and potential of gamification in the educational field, especially in art learning and the promotion of local culture.

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