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Enhancing Artistic Learning Through Gamification: A Case Study in an Archaeology Museum Visit

Enhancing Artistic Learning Through Gamification: A Case Study in an Archaeology Museum Visit
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Author(s): Alejandro Galindo Durán (Universidad de Almería, Spain)and Raquel Sánchez Fuentes (Professional Conservatory of Music Narciso Yepes. Murcia, Spain)
Copyright: 2024
Pages: 27
Source title: Practices and Implementation of Gamification in Higher Education
Source Author(s)/Editor(s): Veronica Membrive (University of Almeria, Spain)
DOI: 10.4018/979-8-3693-0716-8.ch006

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Abstract

This research collects the results of the gamified didactic proposal of a visit to the archaeological museum of Almería based on the teaching methodology of gamification. The study was carried out with students of the Master's degree in teacher training with the aim of enhancing artistic learning and promoting a museum visit experience completely different from the traditional ones. The proposed methodology focused on the use of gamification elements such as points, achievements, rewards, status, among others, with the aim of increasing the motivation of students and thus developing their artistic potential. During the visit, different challenges were posed such as drawing different points and works of the museum allowing them to explore and discover different historical periods as well as solve different enigmas through their own drawings. The results obtained from the experience showed a high level of satisfaction and motivation, highlighting the significant increase in their creativity and artistic development after the visit.

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