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From Theoretical Chemist to Synthesis Chemist
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Author(s):
Ana Belén Ruiz-Muelle
(University of Almería, Spain)
Copyright:
2024
Pages:
26
Source title:
Practices and Implementation of Gamification in Higher Education
Source Author(s)/Editor(s):
Veronica Membrive
(University of Almeria, Spain)
DOI:
10.4018/979-8-3693-0716-8.ch005
Keywords:
Gaming in Education
/
Higher Education
/
Information Science Reference
/
Knowledge Management and Library Science
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From Theoretical Chemist to Synthesis Chemist
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Abstract
The escape room will take place in a session for fourth-year chemistry students, specifically in the subject Laboratory of Organic Chemistry within the area of organic chemistry. Generally, chemistry students are afraid of subjects within the area of organic chemistry, so the use of gamification in them can change the students' perception of the subject, which will result in a greater number of passing grades, breaking the trend established in the subjects of the organic chemistry area of the career.
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