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Game Development as a Pedagogical Innovation for Project-Based Learning in Computer Graphics and Gaming
Abstract
The advent of project-based learning (PBL) as a pedagogical method has made the Computer Graphics and Gaming course a practical, real-life learning experience to undergraduate computer engineers. Creating and producing their own video games, students combined the knowledge of graphics programming, storytelling, user interface design, animation, and game mechanics. It was a step-by-step process, starting with basic ideas and going into practice, and ending with demonstrations judged on technical implementation, creativity, interactivity and teamwork. The approach incorporated use of iterative design, peer feedback, and reflective practices and was inspired by the experiential learning cycle and multiple intelligences of Kolb and Gardner respectively. The chapter provides planning, implementation and evaluation approaches, discusses possible obstacles like resource shortage and diversity of learners, and provides flexible information on transferring this PBL model to other STEM fields involving creativity, technical skill and teamwork.
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