The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
The Evaluation of Learner Experience in Serious Games
Abstract
In this chapter, the topic of evaluating learner experience in serious games is discussed with respect to four different dimensions: gaming, learning, using and context with a special focus on using multimodal data. After reviewing relevant research fields, the steps involved in a serious games evaluation process is investigated and relevant evaluation studies are reviewed with emphasis on the use of different modalities for recording and assessing in-game interactions. Finally, a theoretical framework (LeGUC) is proposed defining parameters related to the four dimensions discussed which can be observed during evaluation studies of serious games and how they relate to logged in-game interactions. The framework is based on relevant literature as well as a conducted observational user study.
Related Content
Vivek Ahuja.
© 2024.
21 pages.
|
Minna-Maarit Jaskari, Henna Syrjälä.
© 2024.
28 pages.
|
Andrew M. Blick.
© 2024.
21 pages.
|
Alba González Moreno.
© 2024.
17 pages.
|
Ana Belén Ruiz-Muelle.
© 2024.
26 pages.
|
Alejandro Galindo Durán, Raquel Sánchez Fuentes.
© 2024.
27 pages.
|
Alejandro Galindo Durán.
© 2024.
31 pages.
|
|
|