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The Evaluation of Learner Experience in Serious Games

The Evaluation of Learner Experience in Serious Games
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Author(s): Laila Shoukry (Technical University of Darmstadt, Germany), Johannes Konert (Beuth University of Applied Sciences, Germany)and Stefan Göbel (Technical University of Darmstadt, Germany)
Copyright: 2022
Pages: 28
Source title: Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-3710-0.ch073

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Abstract

In this chapter, the topic of evaluating learner experience in serious games is discussed with respect to four different dimensions: gaming, learning, using and context with a special focus on using multimodal data. After reviewing relevant research fields, the steps involved in a serious games evaluation process is investigated and relevant evaluation studies are reviewed with emphasis on the use of different modalities for recording and assessing in-game interactions. Finally, a theoretical framework (LeGUC) is proposed defining parameters related to the four dimensions discussed which can be observed during evaluation studies of serious games and how they relate to logged in-game interactions. The framework is based on relevant literature as well as a conducted observational user study.

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