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Review of Literature on Student Motivation in Game-Based Learning Platforms

Review of Literature on Student Motivation in Game-Based Learning Platforms
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Author(s): Minh Tung Tran (FPT University, Hanoi, Vietnam)
Copyright: 2024
Pages: 14
Source title: Adaptive Learning Technologies for Higher Education
Source Author(s)/Editor(s): Tran Minh Tung (FPT University, Danang, Vietnam)
DOI: 10.4018/979-8-3693-3641-0.ch003

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Abstract

This review examines how game-based learning (GBL) can boost motivation, a key factor in learning success. GBL leverages the fun and engaging aspects of games to create interactive scenarios and challenges. This approach keeps learners interested, encourages exploration, and improves learning outcomes. The review explores the psychology behind this and identifies factors influencing GBL's effectiveness. By analyzing research and case studies, it highlights the potential of GBL to motivate students and improve education.

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