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Power up Learning With Mobile Games: The Educational Arcade – An Innovative Approach to Learning
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Author(s):
Kristin Villanueva (Columbia University, USA)and Jeanny Vaidya (Columbia University, USA)
Copyright:
2022
Pages:
25
Source title:
Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s):
Information Resources Management Association
(USA)
DOI:
10.4018/978-1-6684-3710-0.ch056
Keywords:
Educational Technologies
/
Gaming in Education
/
Information Science Reference
/
Knowledge Management and Library Science
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Power up Learning With Mobile Games: The Educational Arcade – An Innovative Approach to Learning
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Abstract
The evolution of mobile games and the subsequent evolution of designing mobile gaming experiences to support learning is captured in this chapter. The authors will address the affordances and limitations of mobile gaming as well as the learning theories and frameworks that lay the foundation for learning through mobile games. Current perceptions of mobile gaming in the classroom and the implementation of mobile games in schools are discussed. In addition, this chapter explores mobile games for social change, their prevalence, and their role in facilitating learning. The chapter also discusses differing perceptions on the issue of mobile games in and out of the classroom as well as the potential for marketability.
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