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Minority Experiences and Use of Games in Education Around the World

Minority Experiences and Use of Games in Education Around the World
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Author(s): Rupanada Misra (Rutgers University, USA), Leo Eyombo (Howard University, USA)and Floyd T. Phillips (‎New York Institute of Health and Behavior, USA)
Copyright: 2022
Pages: 11
Source title: Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-3710-0.ch074

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Abstract

This chapter provides an overview of minority experience and the development of gaming technology all over the world. The use of gaming for education and entertainment is not limited to the United States, but globally gaming and education is viewed positively. This positive altitude needs to be explored to develop new educative and engaging strategies for minorities. In this chapter, the authors explore the use of gaming technology in other countries of the world. The countries are Canada, Spain, the Philippines, Norway, Korea, China, and South Africa.

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