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MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games: A Proposed Serious Game Methodology Based on University Research Experiences

MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games: A Proposed Serious Game Methodology Based on University Research Experiences
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Author(s): Nayeth Idalid Solorzano Alcivar (Escuela Superior Politécnica del Litoral, Ecuador), Elizabeth Stefania Elizalde Rios (Escuela Superior Politécnica del Litoral, Ecuador), Diego Alejandro Carrera Gallego (Universidad Politécnica de Madrid, Spain), Da Hee Park Kim (Escuela Superior Politécnica del Litoral, Ecuador)and Lissenia Isabel Sornoza Quijije (Escuela Superior Politécnica del Litoral, Ecuador)
Copyright: 2022
Pages: 34
Source title: Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-3710-0.ch025

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Abstract

Educational game applications' production considers technical, pedagogical, and aesthetic resources guided by the type of device used, interfaces, and themes. In addition, it considers users' tastes and preferences, trends in society, and the environment. However, no evidence in the recent literature allows developers to identify entire patterns or structures in serious games production. This chapter analyzes university experiences and research related to the design, development, and use of ludic games application for mobile devices' MIDI-AM model series games as tested in local environments. These games are aimed at children in their first years of primary school education. The MIDI-AM model is proposed as a methodology that considers a technical and aesthetic platform to guide serious game applications' production and monitoring. These are suggested as supporting tools for the traditional teaching-learning process.

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