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Growing Through Change: Blendspace as a Digital Tool for Teaching and Learning Post Pandemic

Growing Through Change: Blendspace as a Digital Tool for Teaching and Learning Post Pandemic
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Author(s): Farrah Dina Yusop (Universiti Malaya, Malaysia), Vijaya Sooria Sangaran Kutty (Independent Researcher, Malaysia), Srikumar K. Ramayan (Sunway University, Malaysia)and Vanieswari Gunaseelan (University Malaya, Malaysia)
Copyright: 2024
Pages: 28
Source title: Integrating Cutting-Edge Technology Into the Classroom
Source Author(s)/Editor(s): Ken Nee Chee (Universiti Pendidikan Sultan Idris, Malaysia)and Mageswaran Sanmugam (Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Malaysia)
DOI: 10.4018/979-8-3693-3124-8.ch008

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Abstract

This chapter explores Blendspace as a digital teaching and learning tool, its benefits and setbacks, ways to use it, and provides a guide on how to use it. Blendspace.com (now known as TES Teach) is the online educational curriculum tool of TES.com. Blendspace is a web-based learning tool developed and used to gather and package information for teaching and learning purposes. This digital platform is open to non-technical teachers and students from all levels, grades, and subject areas. Blendspace enables teachers to enter the classroom in a seamless, or what can be considered a “hybrid,” manner efficiently and effectively. Correspondingly, Blendspace allows students to create interactive content to showcase their work related to the subject matter. As a content curation platform, students can build interactive content such as storyboards, scrapbooks, and vlogs, among others. Additionally, due to its affordances, teachers can access a range of tools and create immersive lessons by blending digital content with in-class experiences. Blendspace is an alternative digital platform that offers many possibilities for the creation of digital content in one place, the design of fun and interactive lessons, and the monitoring and assessment of student learning through the use of quizzes and discussions. The chapter ends with a sample hands-on activity using Blendspace.

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