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Game Concepts in Learning and Teaching Process
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Author(s):
Ilana de Almeida Souza Concilio (Faculdade de Informática e Administração Paulista, Brazil)and Pedro Henrique Cacique Braga (Mackenzie Presbyterian University, Brazil)
Copyright:
2022
Pages:
34
Source title:
Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s):
Information Resources Management Association
(USA)
DOI:
10.4018/978-1-6684-3710-0.ch002
Keywords:
Educational Technologies
/
Gaming in Education
/
Information Science Reference
/
Knowledge Management and Library Science
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Game Concepts in Learning and Teaching Process
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Abstract
The traditional teaching and learning process has undergone several transformations in order to increase the engagement and motivation of students in relation to the content studied. The emergence of learning management systems, along with the adoption of games or gamification features, make the instructional process more stimulating and dynamic. Educators also seek to identify appropriate pedagogical strategies in the context of motivational design and the study of emotions. This chapter aims to present different approaches to playful learning and also discuss good practices in the use of frameworks created based on students' emotional components and instructional design in order to make game-based learning and the use of gamification more effective and engaging.
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