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Exploring the Educational Potential of a Game-Based Math Competition

Exploring the Educational Potential of a Game-Based Math Competition
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Author(s): Kristian Kiili (Tampere University of Technology, Pori, Finland), Kai Ojansuu (Tampere University of Technology, Pori, Finland), Antero Lindstedt (Tampere University of Technology, Pori, Finland)and Manuel Ninaus (Leibniz-Institut für Wissensmedien, Tuebingen, Germany and LEAD Graduate School, Eberhard-Karls University Tuebingen, Germany)
Copyright: 2022
Pages: 17
Source title: Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-3710-0.ch054

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Abstract

The main aim of this article was to investigate the educational potential of a game-based math game competition to engage students in training rational numbers. Finnish fourth (n = 59; Mage = 10.36) and sixth graders (n = 105; Mage = 12.34) participated in a math game competition relying on intra-classroom cooperation and inter-classroom competition. During a three-week period, the students were allowed to play a digital rational number game, which is founded on number line estimation task mechanics. The results indicated that students benefited significantly from participating in the competition and playing behaviour could be used to assess students rational number knowledge. Moreover, students were engaged in the competition and the results revealed that intrinsically motivating factors such as enjoyment and perceived learning gains predicted students' willingness to participate in math game competitions again. This article provides empirical support that educational game competition can be an effective, engaging, and a fair instructional approach.

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