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Examining Motivational Game Features for Students With Learning Disabilities or Attention Disorders
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Author(s):
Corey D. C. Heath (Arizona State University, USA), Troy McDaniel (Arizona State University, USA)and Sethuraman Panchanathan (Arizona State University, USA)
Copyright:
2022
Pages:
28
Source title:
Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s):
Information Resources Management Association
(USA)
DOI:
10.4018/978-1-6684-3710-0.ch032
Keywords:
Educational Technologies
/
Gaming in Education
/
Information Science Reference
/
Knowledge Management and Library Science
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Examining Motivational Game Features for Students With Learning Disabilities or Attention Disorders
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Abstract
Students with learning disabilities (LD) or attention disorders (AD) often require supplementary or alternative instruction to achieve their learning goals. Computer-assisted intervention (CAI) has been explored as a promising method for fostering students' success by providing an engaging learning environment. The following chapter examines publications employing empirical studies of computerized games designed for students with LD or AD conducted between 2006-2016. The goal of this chapter is to give a brief overview and critique of the current research on incorporating computerized games into modern education for students with LD or AD, and to identify the key game features that successfully motivate and engage students.
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