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Digital Games for Teaching and Learning of Mathematics in Nigeria Schools
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Author(s):
Ayotola Aremu (University of Ibadan, Nigeria)and Adebowale Adebagbo (Yaba College of Technology, Nigeria)
Copyright:
2022
Pages:
14
Source title:
Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s):
Information Resources Management Association
(USA)
DOI:
10.4018/978-1-6684-3710-0.ch058
Keywords:
Educational Technologies
/
Gaming in Education
/
Information Science Reference
/
Knowledge Management and Library Science
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Digital Games for Teaching and Learning of Mathematics in Nigeria Schools
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Abstract
Fractions are among some concepts in mathematics that pupils in Nigeria primary find difficult to learn, and teachers find difficult to teach. These problems require solutions because mathematics knowledge is germane for technological advancement and national development. Pupils need to be actively involved in constructing their knowledge and digital mathematics learning games could be helpful. Thus, this study investigated the effects of digital mathematics games on primary pupils' achievement in fractions concepts. An appropriately validated pupil fractions achievement test (PFAT) was used to collect data for the study. Data collected were analyzed using t-test. It was revealed that pupils exposed to digital mathematics games performed significantly better than those exposed to conventional method. There is significant difference between achievements of male and female pupils exposed to game-based strategy.
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