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Digital Games for Computing Education: What Are the Benefits?

Digital Games for Computing Education: What Are the Benefits?
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Author(s): Giani Petri (Federal University of Santa Maria, Brazil & Federal University of Santa Catarina, Brazil), Christiane Gresse von Wangenheim (Federal University of Santa Catarina, Brazil), Adriano Ferreti Borgatto (Federal University of Santa Catarina, Brazil), Alejandro Calderón (University of Cádiz, Spain)and Mercedes Ruiz (University of Cádiz, Spain)
Copyright: 2022
Pages: 28
Source title: Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-3710-0.ch076

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Abstract

Digital games are considered an effective and efficient instructional strategy for computing education. However, there are few empirical studies providing sound evidence on the benefits of such educational games. In this respect, the objective of this chapter is to present a comprehensive analysis in order to summarize empirical evidence on the benefits of digital games used as an instructional strategy for computing education. The analysis is based on data collected from 21 case studies that use the MEEGA model, the most commonly used model for educational games' evaluation, evaluating 9 different games, involving a population of 344 students. The results indicate that digital games can yield a positive effect on the learning of computing, providing a pleasant and engaging experience to the students and motivating them to study. These results may guide instructors in the selection of educational games as instructional methods and guide game creators with respect to the development of new games.

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