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Digital Game Design Tutorial for Use in the Basic School: A Pedagogical Proposal

Digital Game Design Tutorial for Use in the Basic School: A Pedagogical Proposal
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Author(s): Míria Santanna dos Santos (Ciência e Tecnologia do Rio Grande do Sul, Brazil), Camila Peres (Universidade Federal do Rio Grande do Sul, Brazil), Marcelo A. R. Schmitt (Ciência e Tecnologia do Rio Grande do Sul, Brazil)and Andre Peres (Ciência e Tecnologia do Rio Grande do Sul, Brazil)
Copyright: 2022
Pages: 26
Source title: Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-6684-3710-0.ch033

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Abstract

The students of the twenty-first century are digital natives, presenting a nonlinear way of learning. The school, on the other hand, still keeps a sequential teaching structure. In order to approach the school of the students' reality, digital games can be an important educational tool. This can be done not only using educational games, but also by the creation of games. There are applications and software available online that allow the creation of games in a simple and accessible way. This process of building games enables students to mobilize various fields of knowledge and provide digital literacy, with the development of critical capacity. This chapter presents the theoretical foundations that justify the use of games in education, and a pedagogical proposal based on the construction of games, as well as tools that can be used to build digital games.

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