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Digital Game-Based Language Learning in Language Teacher Education: Exploring the Discovery Tour Ancient Egypt

Digital Game-Based Language Learning in Language Teacher Education: Exploring the Discovery Tour Ancient Egypt
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Author(s): Kenan Cetin (Bartin University, Turkey)
Copyright: 2026
Pages: 34
Source title: Game-Based Approaches to Language Teaching and Learning
Source Author(s)/Editor(s): Millicent Ngema (University of South Africa, South Africa)and Nkidi Phatudi (University of South Africa, South Africa)
DOI: 10.4018/979-8-3373-4322-8.ch011

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Abstract

The integration of digital games in education offers engagement, contextualized learning, and multimodal interaction. In language teacher education, digital game-based language learning (DGBLL) exposes preservice teachers to innovative environments and equips them with pedagogical strategies. This chapter examines commercial and serious games, focusing on Ubisoft's Discovery Tour: Ancient Egypt (DTAE), which provides historically grounded, immersive simulations. After reviewing literature on gamification, playful learning, and DGBLL within constructivist and situated frameworks, the chapter presents a case implemented with 80 preservice teachers in Türkiye. Participants designed lesson plans integrating historical content with English objectives using DTAE and H5P activities. The chapter illustrates that games foster creativity, motivation, and cultural engagement among preservice teachers. Furthermore, digital games, paired with structured support, enhance teacher education and more suggestions are made for future research with emerging technologies.

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