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Digital and Non-Digital Games in Language Teaching and Learning: Integrating Play for Pedagogical Progress

Digital and Non-Digital Games in Language Teaching and Learning: Integrating Play for Pedagogical Progress
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Author(s): Ayushi Zina (Christ University, Delhi NCR, India), Nilesh Kumar (Amity University, Ranchi, India)and Anil Nayak (Christ University, Delhi NCR, India)
Copyright: 2026
Pages: 54
Source title: Game-Based Approaches to Language Teaching and Learning
Source Author(s)/Editor(s): Millicent Ngema (University of South Africa, South Africa)and Nkidi Phatudi (University of South Africa, South Africa)
DOI: 10.4018/979-8-3373-4322-8.ch012

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Abstract

This chapter examines the role of digital and non-digital games in enhancing language teaching and learning through engagement, collaboration, and experiential practice. Grounded in constructivist and experiential learning theories, it explores how games create interactive, low-anxiety environments that foster communication, creativity, and learner autonomy. Using teacher and student questionnaires, the study investigates perceptions, practices, and challenges in implementing game-based learning. Findings indicate that both formats improve motivation, participation, and communicative competence, though barriers such as limited time, training, and infrastructural support persist. Non-digital games remain popular for their accessibility and focus on social interaction, while digital games offer adaptive, multimedia-rich experiences. The chapter argues for a blended approach that integrates the strengths of both formats, supported by institutional training and ready-made resources, to promote inclusive, effective, and sustainable language learning in contemporary classrooms.

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