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Designing Curricular Games in Teacher Education: Exploring an Evolution of Game-Based Teaching
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Author(s):
Janna Jackson Kellinger (University of Massachusetts, Boston, USA)
Copyright:
2022
Pages:
15
Source title:
Research Anthology on Developments in Gamification and Game-Based Learning
Source Author(s)/Editor(s):
Information Resources Management Association
(USA)
DOI:
10.4018/978-1-6684-3710-0.ch065
Keywords:
Educational Technologies
/
Gaming in Education
/
Information Science Reference
/
Knowledge Management and Library Science
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Designing Curricular Games in Teacher Education: Exploring an Evolution of Game-Based Teaching
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Abstract
This chapter explores the use of game-based teaching in teacher education courses. It compares a version of a course taught in a traditional manner to the game-based version. It then traces the evolution of the author's use of game-based teaching and details ways the author overcame various obstacles in subsequent courses. In doing so, it discusses the affordances and constraints of learning management systems and concludes that small changes in learning management systems would greatly improve the ability to use them to create curricular games.
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