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Using Virtual Worlds to Assist Distributed Teams

Using Virtual Worlds to Assist Distributed Teams
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Author(s): Clint Bowers (University of Central Florida, USA), Peter A. Smith (University of Central Florida, USA), Jan Cannon-Bowers (University of Central Florida, USA)and Denise Nicholson (University of Central Florida, USA)
Copyright: 2008
Pages: 16
Source title: Handbook of Research on Virtual Workplaces and the New Nature of Business Practices
Source Author(s)/Editor(s): Pavel Zemliansky (James Madison University, USA)and Kirk St.Amant (East Carolina University, USA)
DOI: 10.4018/978-1-59904-893-2.ch029

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Abstract

Virtual worlds and massively multiplayer online games are becoming a useful tool for distributed teams. From providing a common working place, to allowing members of the team to interact in a physical albeit virtual form, virtual worlds are setting a new standard for tools to facilitate interactions between members of distributed teams. This chapter explores the ways in which virtual worlds could support interactive teams at a greater fidelity then that of the previous generation of groupware tools using a popular virtual world, Second Life as an example. While providing specific examples of how Second Life’s current and planned feature sets could already support distributed teams, that is, teams whose members are geographically disbursed. New features that would provide additional support for these types of teams are also discussed.

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