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Toward an Ethic of Representation: Ethics and the Representation of Marginalized Groups in Videogames
Abstract
Often, literature on the representation of marginalized groups in videogames focuses on how groups have been and should be portrayed in games. Taking a different focus, this chapter offers a broader ethical basis for the production and critique of games. It begins by outlining the issues surrounding the representation of marginalized groups (focusing on sexuality, gender and race) in digital games. It then addresses the ethical importance of representation in games as fictional play spaces. Moving from there, the writings on hospitality, recognition, and truthfulness are examined with regard to the representation of marginalized groups in games. It then uses these concepts to create an integrated ethical argument for diversity in videogames that takes into account gameplay, representation, and their relationship.
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