The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
Productive Gaming and the Case for Historiographic Game-Play
Abstract
This chapter examines the potential of video games as a learning tool given their productive capacity for content creation and dissemination. Based on the findings from a longitudinal, twoyear design-based research study investigating the potential of learning communities constructed around using Civilization III (a turn-based historical simulation-strategy game), the chapter argues that historical model construction is a compelling way to mediate one’s understandings about history. Participants in this game- based learning program developed new identities as producers as well as consumers of historical simulations. Two distinct trajectories of expertise were found to be emerging: one that developed around expert, systemic gaming (orienting toward the experience as a game system), and another that we call historical gaming, orienting to the game experience as a form of “replaying history.” Both forms have value, emphasizing different aspects of the game system. We believe that a community tying these two forms of gaming together (and other ones, as they emerge) is key for building robust learning environments.
Related Content
Nithin Kalorth, Vidya Deshpande.
© 2024.
7 pages.
|
Nitesh Behare, Vinayak Chandrakant Shitole, Shubhada Nitesh Behare, Shrikant Ganpatrao Waghulkar, Tabrej Mulla, Suraj Ashok Sonawane.
© 2024.
24 pages.
|
T.S. Sujith.
© 2024.
13 pages.
|
C. Suganya, M. Vijayakumar.
© 2024.
11 pages.
|
B. Harry, Vijayakumar Muthusamy.
© 2024.
19 pages.
|
Munise Hayrun Sağlam, Ibrahim Kirçova.
© 2024.
19 pages.
|
Elif Karakoç Keskin.
© 2024.
19 pages.
|
|
|