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PotenziaMente: A Collection of Online Games for Learning Mathematics and Enhance Thought Processes
Abstract
Starting from the diffusion of information technology in schools, many computer games have been produced for the teaching and learning of mathematics. Most of these adopt a teaching approach that repurposes school situations embedded in game situations. The software object of the experiment described in this chapter was in fact to adopt a different approach. It proposes a series of games inspired to real-world situations in which the student must evolve a wide range of cognitive functions and mathematical contents. The games were constructed in line with objectives outlined by the Italian National Guidelines for the Curriculum (2007). The student perceives the interaction as a pure game interaction, but the effect is to increase their knowledge, skills, and competencies in mathematics, in addition to exercising a wide range of cognitive functions.
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