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Metaverse Marketing Simulations: Crafting Virtual Brand Experiences

Metaverse Marketing Simulations: Crafting Virtual Brand Experiences
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Author(s): Parihar Suresh Dahake (Ramdeobaba University, Nagpur, India), Prashant Gulabchand Chhajer (Ramdeobaba University, Nagpur, India)and Vishal Mehta (Ramdeobaba University, Nagpur, India)
Copyright: 2026
Pages: 50
Source title: Navigating Simulations in Marketing for Strategic Success
Source Author(s)/Editor(s): Andreas Masouras (Neapolis University Pafos, Cyprus)and Marcos Komodromos (University of Nicosia, Cyprus)
DOI: 10.4018/979-8-3373-3141-6.ch006

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Abstract

A plethora of metaverse marketing concepts and simulations can be offered to brands and advertisers to engage consumers and amplify brand recall. The Metaverse has the potential to transform business, education, and healthcare, but current technology and infrastructure hinder its widespread adoption. The Metaverse, a vast and immersive 3D digital environment, has emerged as the fifth stage in the evolution of the internet. Brands can advertise in the Metaverse through two distinct methods: themed spaces or advertising in existing metaverse spaces that are embedded with locations, activities, and avatars. Although still in its early stages and far from ubiquitous, major brands such as Coca-Cola, Nike, and Gucci have begun to adopt the Metaverse for their marketing initiatives. Indian brands, on the other hand, are just starting to explore whether such marketing is promising in the Indian context. This study responds to Yin's call to develop a nomenclature and system of environmental facets and elements in creative, multisensory marketing communication. A plethora of metaverse marketing concepts and simulations can be provided to brands and advertisers to engage consumers in an immersive experience and amplify brand recall. The study designates and describes three environmental facets of metaverse marketing simulations using the multisensory approach: (a) an immersive virtual multisensory marketing, (b) an interactive virtual multisensory marketing, and (c) A communal, virtual, multisensory marketing experience. It offers 11 environmental elements for metaverse marketing simulations, utilizing components that brands and advertisers can design to create engaging and immersive experiences. Brands and marketers can use the insights gained from this study to better understand the potential of the Metaverse for marketing purposes. With the growing proliferation of social media and real-time interaction tools, communication through social or participatory media has become a diverse array of formats. Accordingly, brands and advertising agencies should consider crafting novel and interactive experiences as a viable means of promotional communication.

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