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Leveraging Digital Games for Moral Development in Education: A Practitioner’s Reflection

Leveraging Digital Games for Moral Development in Education: A Practitioner’s Reflection
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Author(s): Ross FitzGerald (Shady Hill School, USA)and Jennifer Groff (Futurelab, UK)
Copyright: 2011
Pages: 18
Source title: Designing Games for Ethics: Models, Techniques and Frameworks
Source Author(s)/Editor(s): Karen Schrier (Marist College, USA)and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-60960-120-1.ch015

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Abstract

Ethical and moral development is a result of cognitive structures generated through experience in the pivotal stage of adolescence, during which formal education plays a critical role. Recent advancements in cognitive psychology have explored the very nature of moral development, as well as the critical role education plays in that development. Digital games are potentially powerful learning environments to shape moral development for students. This chapter describes two case studies of digital games used in a middle school classroom to enhance moral development. Finally, it reflects upon and analyzes these cases using the developmental theories of Robert Selman and others as a framework.

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