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Future Opportunities for Using Gamification in Management Education

Future Opportunities for Using Gamification in Management Education
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Author(s): Mattew Kuofie (Saint Leo University, USA)and Sonika Suman (Savitribai Phule Pune University, India)
Copyright: 2021
Pages: 23
Source title: Handbook of Research on Future Opportunities for Technology Management Education
Source Author(s)/Editor(s): Basheer Ahmed Khan (Alpherg Global Business Management Consultants, UK), Matthew H. S. Kuofie (Saint Leo University, USA)and Sonika Suman (Savitribai Phule Pune University (SPPU), India)
DOI: 10.4018/978-1-7998-8327-2.ch010

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Abstract

Gamification as a potent pedagogic tool existed even in the ancient periods and in different geographical regions. It was observed that using gamification to teach the learners was more powerful and useful so much so that it helped the optimum utilization of resources. However, with the advent of virtual reality and augmented reality making inroads into education in general and management education in particular, it is now feasible to use gamification for management education. It is often found that the management learners are comparatively brainier and selected after strict competitive examinations. They get easily blasé of the traditional methods of pedagogy. They have always demanded challenging curricula, deep contents, and exciting pedagogy to learn. It is in this context that the gamification of learning has been introduced to motivate and challenge the learners by using video game design and game elements in learning environments. These games are meant to maximise enjoyment and engagement through influencing the interests of learners and inspiring them to continue with their learning process. Gamification in its practical use in the management educational spaces and corporate training spaces made a substantial impact all across the globe. The future opportunities for gamification both in content space and structural space are going to be far more than can be imagined with the explosion taking place in technology.

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