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A Framework for Classification and Criticism of Ethical Games

A Framework for Classification and Criticism of Ethical Games
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Author(s): Jamey Stevenson (Realtime Worlds, UK)
Copyright: 2011
Pages: 20
Source title: Designing Games for Ethics: Models, Techniques and Frameworks
Source Author(s)/Editor(s): Karen Schrier (Marist College, USA)and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-60960-120-1.ch003

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Abstract

For those seeking an entry point into the complex topic of ethical games, a framework for classification and criticism can be a helpful tool, if only to provide a more gentle and coherent introduction to the subject. This chapter provides one such framework, based on identifying the overarching trends in contemporary ethical game design. It provides descriptions and examples of three different categories of ethical games, each of which are then considered within the context of the most prevalent critical flashpoints currently being debated by ethical game designers and detractors alike. By understanding the distinctions between the primary types of ethical games, readers will gain the ability to more effectively delineate which design decisions are likely to make a particular game susceptible to each of the critical pitfalls outlined.

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