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Exploiting Simulation Games to Teach Business Program
Abstract
The research goal was to present an organized overview of literature related to games-based learning as a tool for improving the excellence and distinctiveness of the teaching courses as a whole and, specifically, hotel management teaching, which provided the significance of problems within higher education. The research essentially sought out the most acceptable teaching resources on games-based application. The project's empirical evaluation based on the games assigned to business students at FPT university, together with their qualitative and quantitative surveys, produced incredibly significant results. The key study outcomes include the creation of an empirical structure that incorporates several findings and lays the platform for future, more in-depth research. Another significant breakthrough is the ongoing incorporation of various forms of gamified studying events into tourism and curricula for hotel administration. The implications suggest that the academic and actual worlds should be combined to make teaching and learning more fascinating, motivating, and successful.
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