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Ethical Dilemmas in Gameplay: Choosing Between Right and Right

Ethical Dilemmas in Gameplay: Choosing Between Right and Right
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Author(s): Ian Schreiber (Independent, USA), Bryan Cash (Schell Games, USA)and Link Hughes (CCP Games, USA)
Copyright: 2011
Pages: 11
Source title: Designing Games for Ethics: Models, Techniques and Frameworks
Source Author(s)/Editor(s): Karen Schrier (Marist College, USA)and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-60960-120-1.ch005

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Abstract

This chapter discusses ethical dilemmas and their role in game design. The chapter first defines what ethical dilemmas are and then argues for why they are compelling in games. This argument will analyze the role of decisions in games, what makes for interesting decisions, and then address how avatars and the magic circle nature of games indulge several kinds of fun while still having players experience a sense of moral residue. Finally, the chapter will provide recommendations on how designers can incorporate and analyze ethical dilemmas into their own games, tying our recommendations to examples to show how ethical dilemmas can provide interesting gameplay.

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