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Best Practices Guidelines for Agile Requirements Engineering Practices

Best Practices Guidelines for Agile Requirements Engineering Practices
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Author(s): Chetankumar Patel (Leeds Metropolitan University, UK) and Muthu Ramachandran (Leeds Metropolitan University, UK)
Copyright: 2012
Pages: 14
Source title: Computer Engineering: Concepts, Methodologies, Tools and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-61350-456-7.ch602

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Abstract

Developing software that meets the customers or stakeholders’ needs and expectation is the ultimate goal of the software development methodology. To meet their need we have to perform requirement engineering which helps to identify and structure requirements. In traditional software development methods end users or stakeholders predefined their requirements and sent to the development team to analysis and negotiation to produce requirement specification. In many cases it is risky or very difficult and not economical to produce a complete, verifiable set of requirements. Traditional software development has a problem to deal with requirement change after careful analysis and negotiation. This problem is well tackled by the Agile Practices as it’s recommends an on-site customer to represents their requirements through user stories on story cards. Generally customers have rarely a general picture of the requirements or system in their mind which leads problems related to requirements like requirements conflicts, missing requirements, and ambiguous requirements etc, and does not address non-functional requirements from exploration phase. This chapter introduces best knowledge based guidelines for agile requirements engineering to enhance the quality of requirements (story cards).

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