The IRMA Community
Newsletters
Research IRM
Click a keyword to search titles using our InfoSci-OnDemand powered search:
|
A Virtual Salesperson
Abstract
This chapter describes the use of a graphical humane interface—a Virtual Salesperson. The face of the Virtual Salesperson is a generic Facial Animation Engine developed at the University of Genova in Italy and uses a 3-D computer graphics model based on the MPEG-4 standard supplemented by Cyberware scans for facial detail. The appearance of the head may be modified by Facial Definition Parameters to more accurately model the required visage allowing one model to represent many different Talking Heads. The “brain” of the Virtual Salesperson, developed at Curtin University, integrates natural language parsing, text to speech synthesis, and artificial intelligence systems to produce a “bot” capable of helping a user through a question/answer sales enquiry. The Virtual Salesperson is a specific example of a generic Human Computer Interface—a Talking Head.
Related Content
Maxim Shatkin.
© 2022.
24 pages.
|
Alexandre Borba Da Silveira, Norberto Hoppen, Patricia Kinast De Camillis.
© 2022.
26 pages.
|
Shouheng Sun, Dafei Yang, Xue Yan.
© 2022.
29 pages.
|
Joan Torrent-Sellens, Pilar Ficapal-Cusí, Myriam Ertz.
© 2022.
23 pages.
|
Émilie Boily.
© 2022.
24 pages.
|
Catherine Anne Armstrong Soule, Sara Hanson.
© 2022.
24 pages.
|
Claudia E. Henninger, Eri Amasawa, Taylor Brydges, Felix M. Piontek.
© 2022.
23 pages.
|
|
|