IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Participant-Observation as a Method for Analyzing Avatar Design in User-Generated Virtual Worlds

Participant-Observation as a Method for Analyzing Avatar Design in User-Generated Virtual Worlds
View Sample PDF
Author(s): Jeremy O. Turner (Simon Fraser University Surrey, Canada), Janet McCracken (Simon Fraser University Surrey, Canada)and Jim Bizzocchi (Simon Fraser University Surrey, Canada)
Copyright: 2011
Pages: 13
Source title: Handbook of Research on Methods and Techniques for Studying Virtual Communities: Paradigms and Phenomena
Source Author(s)/Editor(s): Ben Kei Daniel (University of Saskatchewan, Canada)
DOI: 10.4018/978-1-60960-040-2.ch028

Purchase

View Participant-Observation as a Method for Analyzing Avatar Design in User-Generated Virtual Worlds on the publisher's website for pricing and purchasing information.

Abstract

This chapter explores the epistemological, and ethical boundaries of the application of a participant-observer methodology for analyzing avatar design in user-generated virtual worlds. We describe why Second Life was selected as the preferred platform for studying the fundamental design properties of avatars in a situated manner. We will situate the specific case study within the broader context of ethnographic qualitative research methodologies, particularly focusing on what it means to live – and role-play - within the context that one is studying, or to facilitate prolonged engagement in order to have the research results accepted as trustworthy or credible (Lincoln & Guba, 1985). This chapter describes a case study where researchers can extract methods and techniques for studying “in-world” workshops and focus groups. Our speculations and research questions drawn from a close analysis of this case study will illuminate the possible limitations of applying similar hybrid iterations of participation-observation tactics and translations of disciplinary frameworks into the study of user-generated content for future virtual world communities. Finally, we will review the broader epistemological and ethical issues related to the role of the participant-observation researcher in the study of virtual worlds.

Related Content

Kumar Shalender, Babita Singla. © 2024. 11 pages.
R. Akash, V. Suganya. © 2024. 32 pages.
Prathmesh Singh, Arnav Upadhyaya, Nripendra Singh. © 2024. 14 pages.
Arpan Anand, Priya Jindal. © 2024. 13 pages.
Surjit Singha, K. P. Jaheer Mukthar. © 2024. 26 pages.
M. Vaishali, V. Kiruthiga. © 2024. 14 pages.
Ranjit Singha, Surjit Singha. © 2024. 21 pages.
Body Bottom