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Influence of Game-Based Methods in Developing Engineering Competences

Influence of Game-Based Methods in Developing Engineering Competences
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Author(s): Helder Gomes Costa (Universidade Federal Fluminense, Brazil), Frederico Henrichs Sheremetieff (Universidade Federal Fluminense, Brazil) and Elaine Aparecida Araújo (Universidade Federal Fluminense, Brazil)
Copyright: 2022
Pages: 20
Source title: Training Engineering Students for Modern Technological Advancement
Source Author(s)/Editor(s): Anabela Carvalho Alves (University of Minho, Portugal) and Natascha van Hattum-Janssen (Saxion University of Applied Sciences, The Netherlands)
DOI: 10.4018/978-1-7998-8816-1.ch004

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Abstract

This research aims to understand the influence of game-based learning methods on engeineer competences. Competencies expected from an engineer, which competencies are commonly explored by game-based learning methods, and perceptions from a sample composed of 92 respondents about the question that drives the research are explored. All competencies analyzed had more positive influence responses than negative ones, or non-impact responses. The competence analyzed most positively is “problem solving”; the one with the most negative impact responses is “second language learning,” and the one with the most non-impact responses is “continuous search for career improvement.” This study fills the following gaps: compiles and analyzes articles on game-based learning methods and carries out unprecedented research regarding the influence of game-based learning methods on the professional competences of graduates of engineering courses.

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