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Implementation of the Arduino Platform as a Didactic Tool for the Teaching and Learning of Volleyball
Abstract
The objective of this project is the implementation of information and communication technologies (ICT) through the use of the Arduino platform in the training processes of basic volleyball skills, as well as the application of training for visual stimulation in secondary school students. The initiative arose when weaknesses in the students in terms of the practice of volleyball became evident. Methodologically, a quantitative research with descriptive scope was approached using pre-test and post-test tests. The results showed the progress of the participants in their skills and technical gestures. Similarly, it was shown that the Arduino platform is an effective tool for the development of skills in students, allowing them to encourage their autonomy in learning and in turn became a tool for teachers to innovate teaching methodologies in Physical Education.
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