IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Gamified and Gamble Effect on Children and Rise in Crime

Gamified and Gamble Effect on Children and Rise in Crime
View Sample PDF
Author(s): Abhishek Sharma (Shri Vaishnav Vidyapeeth Vishwavidyalaya, Indore, India), Abhishek Mishra (Shri Vaishnav Vidyapeeth Vishwavidyalaya, Indore, India), Shweta Jain (Shri Vaishnav Vidyapeeth Vishwavidyalaya, Indore, India), Khushboo Karodiya (Acropolis Institute of Technology and Research, Indore, India)and Priyanka Sharma (Shri Vaishnav Vidyapeeth Vishwavidyalaya, Indore, India)
Copyright: 2026
Pages: 10
Source title: Child Protection Laws and Crime in the Digital Era
Source Author(s)/Editor(s): Romil Rawat (LabGeoInf-Research LABoratory in GEOmatics and INFormation systems, National Research Council in Italy, Rome, Italy), Sanjaya Kumar Sarangi (Utkal University, India), A. Samson Arun Raj (Karunya Institute of Technology and Sciences, India), Janet Olivia Richmond (Karunya Institute of Technology and Sciences, India)and Purvee Bhardwaj (Rabindranath Tagore University, India)
DOI: 10.4018/979-8-3373-5132-2.ch003

Purchase

View Gamified and Gamble Effect on Children and Rise in Crime on the publisher's website for pricing and purchasing information.

Abstract

This research paper investigates the psychological and behavioral impact of gamified and gambling-like elements in digital games on children, examining their potential role in the rise of juvenile crime. The study explores how design mechanisms such as loot boxes, reward loops, and in-game purchases mimic traditional gambling and exploit developmental vulnerabilities. Using AI and ML models, we propose predictive systems for early risk detection and outline a novel behavioral screening method, the Child and Adolescent Gamified Gambling Behavior Index (CAGGBI). This multidisciplinary research offers a comprehensive strategy for reducing the risks associated with children's exposure to digital gambling by integrating data science, psychology, and public policy.

Related Content

Vivek Bhardwaj, Bilal Ahmed, Mirza Shuja, Deepak Thakur, Tanya Gera, Mukesh Kumar. © 2026. 26 pages.
Vivek Bhardwaj, Tanima Thakur, Mrinalini Rana, Jeyaganesh Viswanathan. © 2026. 24 pages.
Abhishek Sharma, Abhishek Mishra, Shweta Jain, Khushboo Karodiya, Priyanka Sharma. © 2026. 10 pages.
Akash Mishra, Nandini Bansod, Dinesh Baban Kamble. © 2026. 18 pages.
Anjali Rawat, George Kurian, Romil Rawat, Janet Olivia Richmond, Anand Rajavat, Purvee Bhardwaj. © 2026. 28 pages.
Antonio Gonzalez-Torres. © 2026. 26 pages.
Anjali Rawat, A. Samson Arun Raj, Janet Olivia Richmond, Anand Rajavat, Antonio González-Torres, Purvee Bhardwaj. © 2026. 22 pages.
Body Bottom