IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Executive Functions in Digital Games

Executive Functions in Digital Games
View Sample PDF
Author(s): Elizabeth Boyle (University of the West of Scotland, UK), Melody M. Terras (University of the West of Scotland, UK), Judith Ramsay (University of the West of Scotland, UK)and James M. E. Boyle (University of Strathclyde, UK)
Copyright: 2016
Pages: 28
Source title: Leadership and Personnel Management: Concepts, Methodologies, Tools, and Applications
Source Author(s)/Editor(s): Information Resources Management Association (USA)
DOI: 10.4018/978-1-4666-9624-2.ch025

Purchase

View Executive Functions in Digital Games on the publisher's website for pricing and purchasing information.

Abstract

Despite enhanced appreciation of the nature and scope of the cognitive advantages of playing games, our understanding of the actual mechanisms responsible for generating and maintaining these remains limited. In this chapter, the authors propose that viewing these changes from the information processing perspective of executive functions will help to elucidate the psychological infrastructure that underpins these gains. They apply Anderson's model of executive functions to understanding how games support visual-perceptual processing and higher-level thinking and problem solving. As well as extending our appreciation of how digital games can support learning, research on executive functions highlights the implications of the limitations of our cognitive systems for game design.

Related Content

Anastasia A. Katou, Mohinder Chand Dhiman, Anastasia Vayona, Maria Gianni. © 2024. 22 pages.
José Ricardo Andrade. © 2024. 20 pages.
Richa Kapoor Mehra. © 2024. 17 pages.
Rajwant Kaur. © 2024. 14 pages.
Namrita Kalia. © 2024. 14 pages.
Hasiba Salihy, Dipanker Sharma. © 2024. 14 pages.
Priya Sharma, Rozy Dhanta, Atul Sharma. © 2024. 20 pages.
Body Bottom