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Designing STEAM Learning Environments

Designing STEAM Learning Environments
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Author(s): Haidee A. Jackson (University of Kansas, USA), James D. Basham (University of Kansas, USA), Kelli Thomas (University of Kansas, USA)and Cassandra L. Hunt (University of Kansas, USA)
Copyright: 2020
Pages: 23
Source title: Challenges and Opportunities for Transforming From STEM to STEAM Education
Source Author(s)/Editor(s): Kelli Thomas (University of Kansas, USA)and Douglas Huffman (University of Kansas, USA)
DOI: 10.4018/978-1-7998-2517-3.ch001

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Abstract

This chapter highlights some of the technological changes in society that have led to an increased need to consider instructional and design challenges in implementing STEAM education. Specifically, the chapter discusses how challenges related to designing learning environments in STEAM education can be mediated through application of the Universal Design for Learning (UDL) framework. Consideration is given towards designing for flexible and useable STEAM learning spaces by thinking about and planning for learner variability as a key component towards designing inclusive, humanistic educational experiences. In addition, STEAM learning spaces are discussed in terms of catalyzing learner creativity, providing for individualizing instruction, and empowering 21st century learners to develop collaborative, problem-solving tools, and soft skills.

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