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Creation of Playful Learning Indicators and Their Application in Cooperation-Opposition Motor Games

Creation of Playful Learning Indicators and Their Application in Cooperation-Opposition Motor Games
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Author(s): Francisco Rodríguez Martínez (University of Castilla-La Mancha, Spain), María Martínez López (University of Castilla-La Mancha, Spain), María Isabel Gil García (Miss, Spain)and Natalia Gómez Santos (Miss, Spain)
Copyright: 2022
Pages: 23
Source title: Handbook of Research on Using Motor Games in Teaching and Learning Strategy
Source Author(s)/Editor(s): Pedro Gil-Madrona (University of Castilla-La Mancha, Spain)
DOI: 10.4018/978-1-7998-9621-0.ch016

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Abstract

Game is considered a key element in education for the teaching-learning process of children regarding all grades, from pre-school to primary education. This chapter inquired the relevance of using the game in primary education through programs carried out in 2nd and 3rd grades. A systematic review has been carried out about the game and playful learning, especially in Physical Education, with the aim of developing a list of indicators. These indicators are divided into four fields: enjoyment, curiosity, autonomy, and competence. Indicators are used to create a questionnaire and a rubric of evaluation of playful learning in pupils. The questionnaire and the rubric have been reviewed following the guidelines of Delphi's method. Once validated, the questionnaire was done by pupils of 2nd and 3rd grade. The rubric was fulfilled by a 2nd grade teacher, and the results demonstrate the positive effects of using games for the teaching-learning process.

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