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Case Study of an Educational Product

Case Study of an Educational Product
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Author(s): Patricia A. Young (University of Maryland at Baltimore, USA)
Copyright: 2009
Pages: 18
Source title: Instructional Design Frameworks and Intercultural Models
Source Author(s)/Editor(s): Patricia A. Young (University of Maryland, Baltimore County, USA)
DOI: 10.4018/978-1-60566-426-2.ch015

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Abstract

Instructional design includes the production of educational products such as software, Web-based environments, video games, videos, films, and print technologies. Educational software for school-aged children in the United States has been on the decline since 1999, when it peaked at $605 million; in 2005, estimates of retail sales were at $128 million (Wong, 2006). However, higher education has seen an upsurge in software that aids colleges and universities in managing teaching and learning information. The future of educational product development for children and adult learners needs a resurgence of energy and innovative instructional designs can be at the forefront of this rebirth.

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