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A Laboratory for Creativity: How Youth Thrive With Design Thinking and STEAM Education
Abstract
This chapter explores how design thinking, challenge-based learning, and project-based learning have been incorporated into a STEAM program named ARTspace at the Lawrence Arts Center in Lawrence, Kansas. Using examples of curriculum and practice undertaken over the last five years, the authors share the formation of three distinct assessment tools developed to measure metacognitive awareness of the invention process, creative self-efficacy, and the acquisition and retention of standards based STEAM content. The data presented from a three-year evaluation of the ARTspace program shows statistically significant gains in awareness of process-based thinking/practice as well as confidence in practicing innovation.
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