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A Design of Interactive Learning Applications for Phytochemical Screening in Vocational College: Augmented Reality and Gamification

A Design of Interactive Learning Applications for Phytochemical Screening in Vocational College: Augmented Reality and Gamification
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Author(s): Ruth Elenora Kristanty (Poltekkes Kemenkes Jakarta II, Indonesia), Purnama Fajri (Poltekkes Kemenkes Jakarta II, Indonesia), Hana Relita (Poltekkes Kemenkes Jakarta II, Indonesia), Maulita Prima Sari (Poltekkes Kemenkes Jakarta II, Indonesia), Nashrul Hakiem (UIN Syarif Hidayatullah Jakarta, Indonesia)and Yollan Gusnanda Setiawan (UIN Syarif Hidayatullah Jakarta, Indonesia)
Copyright: 2022
Pages: 31
Source title: Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0
Source Author(s)/Editor(s): Francesca Maria Ugliotti (Politecnico di Torino, Italy)and Anna Osello (Politecnico di Torino, Italy)
DOI: 10.4018/978-1-6684-4854-0.ch004

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Abstract

The challenges of practicum learning for the vocational institute are increasingly prominent. Innovation is needed to utilize technology and learning media to support distance learning and adaptive learning. Phytochemistry Practicum, a course given in the third semester of the Pharmaceutical and Food Analysis Department of Poltekkes Kemenkes Jakarta II, provides knowledge and skills to analyze chemical compounds in plants. This study aimed to develop interactive learning media for remote practicum of phytochemical screening materials at the Pharmaceutical and Food Analysis Department of Poltekkes Kemenkes Jakarta II. The methods used in this study were descriptive exploratory for laboratory experiment, multi-media development life cycle (MDLC) for AR development, and game development life cycle (GDLC) for building the gamification system. The augmented reality application and education game have been published in Playstore under the name AR Fitokimia and Virtual Lab Fitokimia. Both of these products were able to be accessed easily through mobile devices.

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