Description
Digital culture and gaming are central to contemporary life, influencing how people interact, communicate, and understand identity, power, and society. As these virtual spaces grow in complexity, they demand perspectives to examine their cultural, political, and economic implications. From issues of representation and inclusivity to the commodification and surveillance in gaming platforms, digital games represent broader societal issues. Exploring these aspects may reveal the structures that shape digital experiences and highlight the need for more critical, inclusive, and ethical approaches to gaming culture.
Critical Perspectives on Digital Culture and Gaming explores the impact of digital technology on gaming development and culture. It examines gaming platforms and mobile technology affected by new developments in gender studies, media literacy, and intelligent technology. This book covers topics such as digital games, gender studies, and mobile platforms, and is a useful resource for business owners, computer engineers, game developers, academicians, researchers, and scientists.
Author's/Editor's Biography
M. Erdem (Ed.)
Assoc. Prof. Dr.
M. Nur Erdem
was born in 1976. She graduated from Kocaeli University Faculty of Communication, Department of Public Relations and Promotion in 2005. She completed her master's degree in Public Relations and Promotion at the same university in 2008 and completed her doctorate in Communication Sciences at Kocaeli University in 2014. She has worked as a lecturer at various foundation universities. Since 2015, she has been working as a faculty member at the Faculty of Communication at Ondokuz Mayıs University. Erdem has numerous national and international publications on digital media and culture, digital advertising, and the relationship between games and advertising. She has also authored works in the field of brand positioning.
Özgün Kuş (Ed.)
Özgün Arda Kuş
graduated from Maltepe University, Department of Public Relations and Advertising, with a full scholarship, and also pursued a double major in Psychology. He completed his Master's degree in the Department of Sales and Marketing at Okan University, Business Administration Department. He completed his Ph.D. education in the Department of Public Relations and Advertising at Istanbul University with a thesis titled “Digital Games as an Interactive Communication Space; A study on the effects of playing motivations on digital game addiction.” He is currently continuing his academic studies as an Assistant Professor at the Department of Public Relations and Advertising at Usküdar University Faculty of Communication. He has participated in various international and national certificate programs in the fields of marketing and psychology. He has authored the internationally published book “The Concept of Mobile Marketing, A Study for Istanbul and Generation Y,” the nationally published book “Relationships Among Game, Digital Game, Addiction, and Motivation Concepts,” and has served as editor for the compilation books “Digital Forms of Games 1,2 and 3” co-edited with Ozge Ugurlu Akbas. He has also presented papers at international scientific conferences and contributed chapters and articles to various books. The areas of research and interest for Ozgün Arda Kus include: digital games, alienation, self, mobile marketing, consumer behaviors and generations, mood disorders, and behavioral addictions. He is a full member of the Turkish Psychological Association.