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Simplexity to Improve Human-Machine Interaction in 3D Virtual Reality

Simplexity to Improve Human-Machine Interaction in 3D Virtual Reality
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Author(s): Michele Domenico Todino (Universy of Salerno, Italy), Lucia Campitiello (University of Salerno, Italy)and Stefano Di Tore (University of Salerno, Italy)
Copyright: 2023
Volume: 14
Issue: 1
Pages: 8
Source title: International Journal of Digital Literacy and Digital Competence (IJDLDC)
Editor(s)-in-Chief: Tonia De Giuseppe (University of Benevento-Giustino Fortunato, Italy)
DOI: 10.4018/IJDLDC.330423

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Abstract

The purpose of this paper is to present the use of the notion of simplexity to facilitate the design of virtual and immersive environments. Through ahistorical and argumentative excursus, the authors specify the motivations that have led to the introduction of the notion of simplexity as a natural support to the teaching-learning process, regardless of the environments virtual and immersive, and then explore the links with the latter. If immersiveness makes it possible to generate interactions in a physical space, projecting a world surrounding the user and proposing interactions (apt to foster the teaching-learning process), then one could adopt in the of design simplexity that takes into account cognitive, metacognitive, and motor processes, realizing a virtual reality perceived as credible explorable, interactive, and indeed, immersive.

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