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VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning

VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning
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Author(s): Morris S.Y. Jong (The Chinese University of Hong Kong, Hong Kong), Junjie Shang (Peking University, China), Fong-Lok Lee (The Chinese University of Hong Kong, Hong Kong)and Jimmy H.M. Lee (The Chinese University of Hong Kong, Hong Kong)
Copyright: 2010
Pages: 22
Source title: Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking
Source Author(s)/Editor(s): Harrison Hao Yang (State University of New York, USA)and Steve Chi-Yin Yuen (University of Southern Mississippi, USA)
DOI: 10.4018/978-1-60566-729-4.ch011

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Abstract

VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical approach to empower computer game-based learning. This approach encompasses the creation of a near real-life online interactive world modeled upon a set of multi-disciplinary domains, in which each student plays a role in this “virtual world” and shapes its development. All missions, tasks and problems therein are generative and open-ended with neither prescribed strategies nor solutions. With sophisticated multi-player simulation contexts and teacher facilitation (scaffolding and debriefing), VISOLE provides opportunities for students to acquire both subject-specific knowledge and problem-solving skills through their near real-life gaming experience. This chapter aims to delineate the theoretical foundation and pedagogical implementation of VISOLE. Apart from that, the authors also introduce their game-pedagogy co-design strategy adopted in developing the first VISOLE instance—FARMTASIA.

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