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Virtual Worlds in the Educational Context

Virtual Worlds in the Educational Context
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Author(s): Felipe Becker Nunes (Federal University of Rio Grande do Sul, Brazil), Fabrício Herpich (Federal University of Rio Grande do Sul, Brazil)and Leo Natan Paschoal (University of Cruz Alta, Brazil)
Copyright: 2018
Pages: 10
Source title: Encyclopedia of Information Science and Technology, Fourth Edition
Source Author(s)/Editor(s): Mehdi Khosrow-Pour, D.B.A. (Information Resources Management Association, USA)
DOI: 10.4018/978-1-5225-2255-3.ch690

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Abstract

Virtual worlds have constantly been exploited in recent years in education, which are developed educational activities with the use of multimedia resources and simulation within the 3D environment for the student to interact and learn about a particular topic. On this basis, this chapter presented a systematic review of virtual worlds applied in education, were selected several articles between 2010 and 2015 coming from conferences and magazines. Results show a large amount of educational theories that have been used as basis for the construction and implementation of educational activities in virtual worlds, where the integration of existing features in virtual worlds with educational concepts has resulted in positive and instigators results from the experiments.

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