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Virtual Reality and Virtual Environments in Education
Abstract
Virtual reality (2007), or VR, is defined in the Encyclopædia Britannica as: the use of computer modeling and simulation that enables a person to interact with an artificial threedimensional (3D) visual or other sensory environment. VR applications immerse the user in a computergenerated environment that simulates reality through the use of interactive devices, which send and receive information and are worn as goggles, headsets, gloves, or body suits.
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