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Videogames and Moral Pedagogy: A Neo-Kohlbergian Approach

Videogames and Moral Pedagogy: A Neo-Kohlbergian Approach
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Author(s): Dan Staines (The University of New South Wales, Australia)
Copyright: 2010
Pages: 17
Source title: Ethics and Game Design: Teaching Values through Play
Source Author(s)/Editor(s): Karen Schrier (Columbia University, USA)and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-61520-845-6.ch003

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Abstract

The Four Component Model of Moral Functioning is a framework for understanding moral competence originally developed by James Rest and subsequently revised with Darcia Narvaez. It posits that moral competence can be broken up into four distinct components: moral sensitivity, moral judgment, moral motivation, and moral action. The purpose of the present chapter is to demonstrate, via an examination of three commercial off-the-shelf (COTS) videogames (Ultima IV, Fallout 3, and Mass Effect), how this model can function as a blueprint for the design of moral content in games intended for pedagogy and entertainment.

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