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Video Games as Aggregating Mediums and Resulting Products of Several Visual Communication Languages
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Author(s): Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal), Pedro Mota Teixeira (Polytechnic Institute of Cávado and Ave, Portugal), Leonardo Pereira (Polytechnic Institute of Cávado and Ave, Portugal)and Maria Manuela Cruz-Cunha (Polytechnic Institute of Cávado and Ave, Portugal & University of Minho, Portugal)
Copyright: 2011
Pages: 14
Source title:
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Source Author(s)/Editor(s): Maria Manuela Cruz-Cunha (Polytechnic Institute of Cavado and Ave, Portugal), Vitor Hugo Varvalho (Polytechnic Institute of Cávado and Ave, Portugal)and Paula Tavares (Polytechnic Institute of Cávado and Ave, Portugal)
DOI: 10.4018/978-1-60960-567-4.ch001
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Abstract
Finally, we examine the importance and function of motion graphics inside the game experience and the game contexts in which this communication feature is applied.
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