IRMA-International.org: Creator of Knowledge
Information Resources Management Association
Advancing the Concepts & Practices of Information Resources Management in Modern Organizations

Values between Systems: Designing Ethical Gameplay

Values between Systems: Designing Ethical Gameplay
View Sample PDF
Author(s): Miguel Sicart (IT University of Copenhagen, Denmark)
Copyright: 2010
Pages: 15
Source title: Ethics and Game Design: Teaching Values through Play
Source Author(s)/Editor(s): Karen Schrier (Columbia University, USA)and David Gibson (University of Vermont, USA)
DOI: 10.4018/978-1-61520-845-6.ch001

Purchase

View Values between Systems: Designing Ethical Gameplay on the publisher's website for pricing and purchasing information.

Abstract

In this chapter the authors define ethical gameplay as a consequence of game design choices. The authors propose an analytical model that defines ethical gameplay as an experience that stems from a particular set of game design decisions. These decisions have in common a design method, called ethical cognitive dissonance, based on the conscious creative clash between different models of agency in a game. This chapter outlines this method and its application in different commercial computer games.

Related Content

Johnny L. Williams. © 2026. 26 pages.
Anthony Mark Gray, James E. Bartlett. © 2026. 32 pages.
Christopher H. Slotboom. © 2026. 72 pages.
Ameera Law, Sebastian Gutierrez, Keren Asgodom, Mahrukh Khan. © 2026. 32 pages.
Kashish Ali, Autumn Garcia, Alina Vadsariya. © 2026. 20 pages.
Michelle Bartlett. © 2026. 22 pages.
Tarana Afrin Chandel. © 2026. 32 pages.
Body Bottom