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User’s Experience with a 3D Educational Mobile Game to Support Spatial Instruction
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Author(s): Norena Martin-Dorta (Universidad de La Laguna (ULL), Spain), Isabel Sanchez-Berriel (Universidad de La Laguna (ULL), Spain), Jose Luis Saorin (Universidad de La Laguna (ULL), Spain)and Manuel Contero (Universidad Politécnica de Valencia (UPV), Spain)
Copyright: 2013
Pages: 13
Source title:
Student Usability in Educational Software and Games: Improving Experiences
Source Author(s)/Editor(s): Carina Gonzalez (University of La Laguna, Spain)
DOI: 10.4018/978-1-4666-1987-6.ch012
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Abstract
Spatial abilities are critical skills in scientific and technical fields. In recent studies, the role of computer games, particularly those with 3-D simulations, have been examined for their impact on the development of spatial skills. The work presented in this chapter describes the design and user evaluation of a 3D construction mobile game called iCube. A trial version was brought out and evaluated by twenty-two students. Users pointed out that the game is useful for improvement of spatial ability and is fun. However, some difficulties arose with use of the tactile screen, as fingerprints caused problems while interacting with the game’s 3D environment. The results revealed that it is necessary to have this item in mind during the game’s design, where screen action is continuous.
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